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by bombcar 1244 days ago
The problem with these city simulators is that they're relatively simplistic, and it's easy to work out a "formula" that lets you get basically infinite money and do whatever you want (the "city painter" mode). Which can be terribly fun, but it's not so much a game as more of an open-world building toy.
1 comments

This is the problem with most strategy games too, like EU4. It's all about min-maxing against the stats.

As frustrating as it can be sometimes, I prefer playing with fuzzier logic based on randomness. There's a great breakdown on EU3 vs EU4 that highlights this.

In CS, it'd be like if the economy went up and down randomly, affecting taxes or expenses, or if citizens randomly changed behavior patterns (e.g. started driving more when previously walked or vice versa).

I've been enjoying Workers and Resources because of some of this fuzziness is introduced by construction taking time and resources.