|
|
|
|
|
by james7132
1199 days ago
|
|
It's turtles all the way down. You can replace the renderer wholesale, or strip out the top, middle, and/or low level abstractions. You choose how much meat you want stripped off from the bones. It's not that well-documented (something I want to address soon), but IMO it lives up to Bevy's reputation of modularity. For a comparison with Unity, it's equivalent to the scriptable render pipeline, but abandoning the default one doesn't mean you need to write your own pipeline from the ground up. |
|
And what's the equivalance of Unity's Frame Debugger? Since Bevy doesn't have a GUI editor yet, I guess the answer is just to use Render Doc?