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by alice-i-cecile
1207 days ago
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Scene editing, fast value tweaking (like in bevy_inspector_egui) and more powerful visualization tools for things like schedules are the big "this must be visual" features that I want to land first. Code-first is lovely, but being able to fine-tune things without a recompile is key, and the workflow needs to work for any artists on larger teams too. |
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