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by androidoka
5264 days ago
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I'm Johannes, the Space Invaders guy. To make things clear right at the beginning: I love and support open source, not only because it's somehow making me money, but also because I think, as we are beings living in communities, openness and sharing are the ways.
Before Mario published his book, he wrote a German tutorial on game development (which, same as the book, is great), that's where I have the code base from. I mentioned Mario in the app as well as in the Android Market description as well as on my blog and our website and left the game licensed under the GPL of course. There's not much more referencing I can do. I also once took the game off of the Android Market, but Mario told me to put it back on.
Regarding the ads: The other ad network I use is madvertise. T me it's interesting that they appear to be more intrusive to you, since their banners actually are a lot smaller than those by AdMob. How come? I also use Heyzap which I also find a bit annoying, especially on small devices, which will be removed with the next update. Personally, I really like quality apps and think on the long term, even if they are not financially successful, the gain is bigger with these apps than with apps that provide lower quality. However, also prank apps can be of good quality of course and in the end it's the user who is judging. There had been more or less successful fake iPhone apps on the Android Market almost since day one, but most of them don't exist anymore. That's also why I thought David's app would be removed fast, especially when the audience became bigger. This didn't happen so far, which surprises me a little. For David, I hope nothing like a lawsuit or removal will happen, but the possibility obviously will always exist. |
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Secondly, I'm very glad to be corrected regarding madvertise as my European requests are on par with American requests yet my European fill rate has been horrible. Coupled with reading your blog and knowing that you used madvertise, I thought your "read phone state and identity" security permission was a madvertise requirement. (I meant intrusive as in security permissions, not screen space.) Again, very glad to be wrong. Apologies.
One of the things I'm enjoying about Android development is getting a chance to do it all. Artwork takes significantly longer than programming. Even loading the end product onto a couple of app stores can exceed total programming time. I am really enjoying getting to know Blender better.