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by Jensson
1207 days ago
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> The claim was that it pulled the game out of its dataset. If this were the case, I would argue it would absolutely be trivial to find them. It’s not some concept that can’t be described in words or would be hard to quantify. The rules have been provided, and, assuming they were plagiarized from somewhere else, would be listed verbatim or close to it. ChatGPT uses word vectors, it wont use the same words but variants of the words. You can't search for that. Cases where word vectors only maps to single words with no variations for every word are very rare, so ChatGPT is very good at plagiarising things without reproducing exactly, it just rarely fails at it. > If a student plagiarized on their work, whether in written form or in code, it’s been trivially easy to find the exact work that was copied from. It generally takes me a few seconds of searching to find it. No it isn't, they just change the words and rewrites it until it no longer looks the same. ChatGPT is trained to rewrite texts like that to avoid triggering trivial plagiarism detectors. They train it to produce the same text, but with different words, producing exactly the same text is punished. |
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Do you think students plagiarizing don’t do the exact same thing? Clearly someone has never actually dealt with plagiarized work. This is plagiarizing 101. The structure remains the same even if they use synonyms. Considering it’s trivially easy to find in code which is magnitudes harder to pull off, I would still argue it should be easy as pie to find this supposed set of rules.
Your point is not very credible without proof of this game existing and ChatGPT pulling it from this source. Without showing this supposed proto-game having existed with rules the ChatGPT can pull from, then all you’ve done is wave your hands around and yelled “similar games exist so this can’t possibly be uniquely generated” and that’s not a very compelling argument.