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by fbdab103 1208 days ago
I am more amazed that Cyberpunk can work at all on the deck. I thought it had such horrible performance optimization out the gate, that it was pulled from the Playstation. Surprised that any amount of patching could make it workable on a portable device.
4 comments

The base PS4 and Xbox one are essentially two netbook cpus taped together with a GPU on top. The cpu in Steamdeck is about 2x-4x faster than the one in those consoles.
There is more to it than just that two netbook cpus taped together.
Playstation version was worse probably than Windows one to begin with, that's why it was pulled. Windows version didn't have those issues.

What's interesting is that Proton (or more specifically vkd3d-proton) allows it to perform well even on Steam Deck.

Some major work also went into radv for that to happen.

It did but the game runs surprisingly smooth now on my Geforce 1080, when it used to stutter and frame dip a lot
Cyberpunk just have awful optimization. Sure, it's pretty (when it works) but even 4090 can't pull it on max settings at 4k@60fps after all the patches. People will say "it's 2 GPU generations ahead" but why would you release such game. It's just excuse to justify horrible optimization.
> Sure, it's pretty (when it works) but even 4090 can't pull it on max settings at 4k@60fps

That sounds strange, I'm using a 3090ti and can play it on 4K with more than 60fps (with DLSS). Maybe something else is the bottleneck in your setup? Or maybe you haven't tried it since the initial launch? Initially the performance was shit for me as well.

With DLSS, yeah. I expected game to run without DLSS on 4090. But it still can't hit 60fps even in desert. And nope, it's GPU bottleneck, it just uses all 100% of gpu power.

DLSS is nice, but you still can notice some flickering on neon stuff, hair, etc in cyberpunk with DLSS enabled.