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by jules
5254 days ago
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Massively popular games like Angry Birds are much simpler than Call of Duty. The basic mechanics of such a game are easier to create with today's hardware and tools than a sprite based game was a long time ago. Sure, you won't be able to get anywhere near the professional game quality, but you can still have a lot of fun. I remember buying a C++ game development book that spent a couple of chapters before getting the first shape on the screen with the Windows API. With tools like processing.org the same takes 2 minutes. You can probably get a simple game up and running in the time I spent getting the C++ compiler to install. |
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At a minimum you have to implement smoothly scrolling graphics and quite a lot of physics. Of course there are libraries available which help with these things but then you have a lot of documentation to read (if it even exists).
I believe angry birds cost in the region of $100,000 to develop. Not really a learning exercise for a child.