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by amalcon 1202 days ago
An easier way to do this would be to limit the hardware resources available to Stockfish. You can get the 24x time ratio just by giving Stockfish 1/24th of the compute cycles.

That said, 24x is not even close to enough advantage there -- that probably removes less than one ply of depth. Stockfish can read far deeper than any human; you'd need a dramatically larger reduction to compensate for this.

You could probably put Stockfish on a desktop computer from the mid 90's, and expect the team of GMs to win.

1 comments

24x is more than 1 ply. Typical branching factor isn't so far from 24, and with alpha-beta the effective branching factor is more like sqrt(nominal branching factor), and I think modern engines are pretty good at pruning and extending the tree to make the scaling even better than that.
Is a "ply" a unit I'm not familiar with? Or does it just refer to a single layer. (Honestly not sure and curious)
A ply is half a move. Or to put it another way, one move is one ply by white and one ply by black. This is a term that is common to all sequential games.

https://en.wikipedia.org/wiki/Ply_(game_theory)