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by ehutch79
1205 days ago
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Not familiar with the codebase, so grain of salt. It's likely due to being cross platform. What's happening is they're bundling the scripts and assets with a pre-built binary. If you're writing all c++ you're likely going to link in the engine instead, not the paradigm they support. That said I know you can extend the game engine, and there is some kind of plugin support for building native code, but you've got to do compile time support yourself? It even supports Rust now apparently? |
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https://docs.godotengine.org/en/4.0/tutorials/scripting/gdex...
https://github.com/godot-rust/gdextension