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by Arelius
1202 days ago
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Well, for starters, many AAA games in Unreal had to have many core functions/classes rewritten from UnrealScript to C++ for performance reasons, where often not every call is virtual. Secondly, UnrealScript is not really a great example, since on-top of Unreal being notoriously on the slower-end of game architectures, and even Epic decided to drop UnrealScript. And importantly, UnrealScript was designed in the 90's, when memory latencies were far less of problem. |
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