| Subscriptions align developer and user interests and produce better products and less wasted money in the long run. One-time up front purchases only reward developers for expanding the target market of their product; whether the product improves over time has no bearing on revenue. From a developer’s perspective, the one-time price should be the CLV of what they’d get with a subscription. For users, that means much higher risk. I would much rather have 20 apps that I pay $10/mo/ea for than to buy one new $600 app a quarter and hope the developers I bought from years ago still care about me even though they will never make another dime. Oh, you want apps to be one-time purchases for $20 with a useful lifetime of 10 years? Then subscriptions aren’t the problem, you just want $0.17/mo subscriptions, which are unlikely to be economically viable either. |
This is incorrect, as evidenced by the entire history of software development before the App Store, as well as software now that is sold outside the App Store.
When developers can choose their own business model, outside the constraints out the App Store, they overwhelming do not choose subscriptions. Indie devs outside the Mac App Store still largely follow the traditional upfront paid with paid upgrade model.
The subscription model was started mostly by BigCos such as a Adobe and Microsoft, who had a monopolistic market share for their software suites and thus could bleed a captive audience for almost unlimited amounts of money.
The ahistoricalness of the claim "subscriptions were always the only viable business model" really bothers me. It feels like a kind of Stockholm Syndrome. Cupertino Complex?
Let's call it what it is: software rental. Long-term rental is almost never a good deal for consumers over ownership.
> One-time up front purchases only reward developers for expanding the target market of their product; whether the product improves over time has no bearing on revenue.
This seems ridiculous to me, as a developer. Improving your product over time is one of the most important ways you can expand the target market of your product. I mean, why do you think Apple keeps making a new iPhone ever year? Were they going to keep expanding their market by still selling the 2007 model of iPhone in 2023?