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by acgourley 5257 days ago
Exactly!

I'd go farther, if players stick around 12-15 months historically, and they had 3M users, then in 9 months they could lose 60%-75% so 1.8M to 2.25M players! This of course depends on distribution of lifespans, and assumes that the 12-15 month figure remains accurate.

If that's true, they're getting users for as cheap as $50 each, and making $100 on each.

1 comments

Oh, come on, guys... You all are over simplifying a complicated calculation. Have you considered that you don't know the distribution of the 3M players? How many of them had just joined compared to how many had been around already for a while? (this could push both ways) Also, have you considered how many new users they were expect to get just by word of mouth and no investment? What is the percentage of regeneration of users that quit in 12-15 months but maybe also brought in other users to play with them? Without knowing the details you can't say anything. I'm not saying that I agree or not with the article, but I assume that every person working as an analyst learns on their first day what you were suggesting above. So, it could be that the analysis is wrong (and it does look wrong), but the calculation that an analyst should do is much more complicated that you guys seemed to think from what you wrote (and two wrong analysis won't make a correct one).

I would have spent at least part of those $120M in funding startups to develop new games (and later bring them in, in case...). I'm pretty positive the return might have been better...