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by acgourley
5257 days ago
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Exactly! I'd go farther, if players stick around 12-15 months historically, and they had 3M users, then in 9 months they could lose 60%-75% so 1.8M to 2.25M players! This of course depends on distribution of lifespans, and assumes that the 12-15 month figure remains accurate. If that's true, they're getting users for as cheap as $50 each, and making $100 on each. |
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I would have spent at least part of those $120M in funding startups to develop new games (and later bring them in, in case...). I'm pretty positive the return might have been better...