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by Keyframe
5268 days ago
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Animation, especially CG is a wide field. As you may know animators are hardest bunch to find. Modelers are easiest to find, texture/shading guys and gals a little bit harder, lighting/environment artists a little bit harder than that and TDs hardest to find... with animators hardest to find. There is a slow production cycle (4-5 seconds of animation only per animator per week for feature quality and 15sec per week for TV quality), there is a ton of hardware for rendering and lieensing cost for software, and then there is audio. Some productions even require extensive r&d and custom tools development. Animation can be cheaper, but sometimes it can be more expensive, it all depends on a project. Even if you neglect all of the story editing and layout departement you still have a sizable production crew which require high salaries in order to produce content of reasonable standard. South Park is an exception since they have opted for subpar animation. |
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We need to bring content creation to the masses. Think of why can't casual users create their own movies, music and games. Then figure how we can fix those problems with technologies. The problem of distribution is reasonably well solved already in my opinion. Solving content creation is the last piece of the puzzle to kill Hollywood.
I'm talking about things like xtranormal or GameSalad. These guys are in the right direction. But are still too shy in their proposals IMHO. There's a lot of room for disruption and a huge market opportunity in content creation.
If we can turn creative content into a commodity then we'll kill Hollywood and replace it with the people. That's what my startup is trying to do, and there are room for many others in this ecosystem. Think about it :)