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by rozgo 1214 days ago
That’s exactly right. We, just another games and simulation studio, are implementing LLMs in several games and engines. For dialog systems, hero journeys, behavior trees and techart pipelines. Most do not even expose a chatbot to the player, LLMs are also used for game systems to chatter among themselves.
2 comments

The challenge is making it fun. I'd compare it to procedural generation. There are some big success stories there, and lots of games where it just generates infinite bland content.
Who are "we"?