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by jstarfish 1208 days ago
> I guess the next step is actually figuring out what the point of having unlimited access to this stuff actually is?

> I hate to say it but I'm actually starting to have similar concerns to others when we talk about "generated junk" polluting the information space. I actually think this is what will happen.

Prior to AI, I was only familiar with procedural generation-- first Minecraft, then No Man's Sky.

While Minecraft was addicting in its grindiness for raw materials, I never felt attached to any of the worlds I was building. When survival became inconvenient, I spun up a new one.

No Man's Sky scaled this out to generate an infinite number of planets. So many planets to choose from, once again I found myself never becoming attached to any single one, no matter how much infrastructure I built. Once I got bored/irritated, I bailed and moved on.

I see similar behavior in people when it comes to relationships-- so many options to choose from, any single one is disposable. Your values are either going to align with mine 100%/you're going to do exactly what I want or I'm going to block you; reconciliation and negotiation is inconvenient. It's easier to just ditch old and make new.

So I can see the same happening with art. There's no toil, no Labor of Love. No connection to it from the artist (who invests nothing), and no connection by the consumer (who can get something equally impressive with no discovery effort). It's all technically impressive...but ultimately worthless.