| Was it not as much a case of network limitations making such delivery impractical, rather than the internet being considered a fad? The internet being a passing fad was just how Microsoft thought in those days. Remember that Windows didn't get built-internet access until around Windows 98, while Macs were on the internet almost a decade earlier. I used a Mac to access USENET at a college in 1989/1990. It wasn't about bandwidth limitations, but about Microsoft's long-term goal of moving everything to a subscription model. MS was preaching the virtues of "recurring revenue" decades before most of the rest of the tech industry figured that out. Microsoft's philosophy was that people would subscribe to information services like Encarta, that would deliver regular updates on optical disc via the mail. A lot of people, at the time, believed that Windows would eventually go to a full-subscription model where you'd pay a monthly fee to use Windows, even on your own machine. The notion was that people don't like paying $200 for the next version of Windows, but they would be less unhappy paying $20/month, or even $10/week. That was ruined by a number of factors, including free Linux, Apple delivering operating system updates for free, and of course, the internet delivering the equivalent of Encarta and all of Microsoft's other planned information subscriptions for free. |
IE came bundled with Windows since 95 OSR1, and I'm pretty sure 95 had built-in tcp/ip stack since launch. In contrast Macs got bundled MacTCP in System 7.5 (1994), and Apples early web-browser forays (Cyberdog) were notably short-lived.
Furthermore MS invest heavily on stuff like MSN pretty much from the get-go. And of course can't forget IIS/ASP, one of the most popular web platforms during its heydays.
More relevantly to the topic at hand, Xbox launched with Xbox Live pushing console internet connectivity and multiplayer well ahead the curve.
Are these really signs of company thinking internet being a fad?