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by Sakos 1217 days ago
> By «everybody», you probably mean the most experienced players, since it takes a good 100 hours for a human player to start being competent at the game, while your median player only has 40ish hours under their belt.

Nah, I mean everybody as in pretty much anybody I see talking about AI in these games, it's almost always negatively. And honestly, I don't care how experienced players are. If your average player is complaining about your AI, then you've failed.

Experienced players are just better at quantifying and identifying how AI fails and how it affects the gameplay.

Honestly, I struggle to see what your point is. That devs just shouldn't bother with AI?

1 comments

And how likely is «pretty much anybody you see talking about AI in these games» to be overwhelmingly someone with way more experience than ~40 or even 100 hours ?

My point, trying to restate it in a different way, is that these language models might be low-hanging fruit to make an AI interacting with whom feels more like a head of state (and a specific historic one too !)

Though I'll note that Alpha Centauri has already achieved something like this using a very simple dialog AI (in a specific context).