| The problem is modern attempts to birfurcate UX into silos of efficiency-agnostic design art + implementation-only engineering. If you call designers artists, remove objective KPIs, and give them free reign, you get one-button mice. Similarly, if you let engineers build something, you end up with git's cli. In contrast, design and use been studied as a unified discipline since the early 1900s: https://en.m.wikipedia.org/wiki/Time_and_motion_study Taking decades to reinvent a preexisting organizational wheel is why "Humble" should be a corporate value in every company: learn from the past. I drive a 2015 Hyundai Genesis. Why? Because I test drove recent Infinities and Mercedes (and I can't stand Lexus' grill). Knobs with tactile bumps work. > Social network VK offered music playing, but over the last 5-6 years the number of taps it takes to start playing grew from 3 to 6 or 8 if you need a particular playlist (Cue MySpace laughing in the corner, smugly rocking zero-touch autoplay since the early-00s) |
Am I in the wrong to think both of these are plenty functional to the point I like them?
A one button mouse functions a lot like a touchbad when you factor in meta keys (at least to my memory -- I've only ever used one in conjunction with schooling years due to low-Apple footprint). And having learned git cli recently, it seems to make sense to me.
But I agree generally -- silo boundaries can lead to poor results due to ignoring second order effects and holistic user experience (your users aren't siloed).