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by bawolff 1208 days ago
Umm, it reminds me of all the websites when VRML was a hip fad in the 90s (but obviously higher resolution/better).

But still, this misses the authors point - that mainstream websites have become homogenous. Obviously its not about literally every last website, but bemoaning what is currently trendy.

2 comments

Umm, it reminds me of all the websites when VRML was a hip fad in the 90s (but obviously higher resolution/better).

I made a few experimental VRML websites in the late 90s (on a lovely SGI Irix..) and I can see why you'd say that, but it's only superficially similar in the 3D-in-a-browser sense. VRML experiences were usually terrible and never pretty.

It's the same idea updated with extra cycles.

It is pretty, and there are some nice aesthetic touches. But the overall look is still very blocky and VRML-ish.

I guess at some point we'll get photorealistic rendering - most likely in AR glasses rather than in the browser - and there will be a lot more experimentation for a while, some of it driven by AI.

But even this is in a tiny niche far, far outside the web mainstream, and if it hadn't been linked here hardly anyone would find it.

I remember the exact moment in the mid-90s when I realised the suits were moving in and the web was going to be transformed from a weird, colourful, mad eccentric thing into a generic mall.

From a corporate POV it has far exceeded my worst nightmares. Sites like this are a very small pushback, but they're not going to make a dent in the overall crapification and hustle-driven corporatisation of our biggest and most interesting planetary cultural resource.

I did some VRML at uni. We thought it was the future :)

Having said that, I think what you're saying is some very superficial pattern-matching. I found it a fantastic experience, and I'm not a particularly arty person.