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by simonh 1213 days ago
The means is not human like, but the behaviour might well be. A human might conduct a search with scout units and intuit city locations from observed units and such to identify and target cities. Doing that in software might be infeasible, so you give the model full information and maybe program in a delay based on the distance to enemy cities before targeting them. The implementation is different but the behaviour ends up being hard for human players to distinguish.