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by hilbert42
1216 days ago
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The lack of awareness of ergonomics and the need for good ergonomic design amongst designers of digital equipment and software has gotten so atrociously bad in recent years that it's almost reached crisis point. A huge percentage of e-waste can be put down to bad design simply because users are so fed up and frustrated with equipment that doesn't perform properly or isn't responsive enough that they discard it prematurely. Combine this with the fact that most equipment has built-in obsolescence as part of the design and or can't be repaired and we've a crisis. Just think of how many times you've waited in irritation and frustration for your inkjet printer to stop mucking about and preening itself before it starts printing. Right, it's a damn pain. (Please don't tell me that this wait is necessary because it just isn't.) Same goes for operating systems that have to be shut down and rebooted whenever certain changes are made. For years I've advocated that software and computer science courses have compulsory strands on ergonomics but I'm now of the opinion that this is not enough. We need to teach basic ergonomics at school so kids when they grow up don't sit around like stuffed dummies as now and accept without complaint the shit that software and hardware vendors regularly dish out but instead become forceful complainers who won't accept junk. At the same time designers would be aware that customers actually have needs and that usability ought to be a key part of design and not an afterthought or forgotten about altogether. An important final point: designers and developers do not use equipment in the same way ordinary users do. For some peculiar reason this isn't obvious to them. This is the reason they need to be force fed ergonomics whether it's at school or as part of their university courses. |
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I don't see how they're any different from regular buttons ergonomics-wise.