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by ethbr0 1220 days ago
My impression was there was a lot of research and competent results in StarCraft AI.

And that was 10 or so years ago.

Which is more constrained than your average 4X, but not fundamentally different (resource + research + movement + combat).

1 comments

Not really. The AI was essentially "cheating" to play inhuman micro, its macro was apparently just as bad as typically expected.
I remember (from HN) some genetic algorithm explorations of optimal research/build orders that discovered novel and better combinations then-unknown to the playerbase.
That might well be the case, but it didn't translate to realtime play AFAIK.