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by MaxikCZ 1210 days ago
This is being repeated during every AI comptenecy discussion, giving an example of "you wouldnt want AI that never misses in FPS". But its completely missing point.

We want AI that is capable to never miss, and then is tuned down in a controllable matter. We want smart AI that are dumbed down in precise ways to create illusion of dumb AI, not dumb AI boosted by resources and damage modifiers to give illusion of a smart one.

You can make smart AI look dumb (thus weaker), but hardly ever you can make dumb AI look smart, thus now the strong AI is just dumb AI with advantage

2 comments

My definition of a smart AI is an AI that is smart at mimicking a human - that means as a Game AI it would play an entirely different game of "mimicking a human" in essence.

The issue is that a lot of things a computer controlled player does is entirely too easy to implement with just a few random rolls. This starts to fall apart if you want to vary the difficulty. So you can get a credible if disdained "AI" in a lot less effort that say training a Neural net to predict what action a human would likely take next.

There simply is no "GPT-1" AI of playing a game yet much less a "GPT-3" level one and I do not think that it would be entirely easy at all to "tune" it in any way to get a consistent difficulty scale.

ah but there is no smart AI yet