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by peraspera 1214 days ago
This is how I want them to use AI in the coming game: give me a prompt to ask questions about my civilisation and everyone else's.

* Which one of my industrial zones has no workshops yet? * What luxury resources am I receiving via trade? And with which players? * What bonuses am I getting from the wonders I've built?

I can get all that information myself, but it takes a lot of clicking around - provided that I remember where to source it. Make it a Q&A, and playing the game will feel much less like working with spreadsheets.

3 comments

That would be really neat if you could use that to have advisors who don’t feel so pointless - let you give instructions, perhaps with a confirmation rather than having to micromanage the things which don’t matter as much (“build x, y, and z in cities which have lots of culture and aren’t near the border”).
That’s a really good fit, seems chat AIs would be really good at it.

Next we’ll have a game where that’s the only interface for this information, and enemy spies makes it lie to you.

We use spreadsheets because they are extremely good for this, what you suggest seems like a downgrade (at least for those examples).

I would prefer more open games so that it's much easier to run queries like this myself.