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by coldpie
1211 days ago
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Hmm. The way I've heard it expressed is they want every decision the player makes to matter. In other words, the ideal to work towards is that there is never a "no-brainer" choice to make, you always have to think about every action. To me, that always seemed like a great design goal, but I never thought about it from the new player perspective. Maybe the act of learning that a choice is a no-brainer is itself a valuable process for a newer player? That's interesting to chew on. |
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it's not that it's a bad game now, or anything like that, but it does feel like some edges may have been sanded down that should have been left intact.