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by justncase80 5260 days ago
Do you have to compile different binaries for different platforms on native client? Would you need to compile x86, x64, and ARM binaries separately?

Also, I think the question is how to get performance for dynamic runtimes. Native client isn't inherently dynamic. I guess you could compile Lua into native client and build your app ontop of Lua but then you still have the issue of how to get a performant dynamic runtime.