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by txxxxd 5263 days ago
> "Why is it that the folks defending copyright always pull out the "But then creators will take their balls and go home!" card? That's such a repugnant, faithless argument. Numerous examples exist of people creating in spite of the system--and even making a living doing the same!"

Your logic is faulty - just because some people will continue to create in spite of the system does not mean all can continue to. Yes, indie game developers can continue to make games, but what about larger undertakings? You can't spend millions of dollars and employ large teams to devote themselves fully to creating a game like, say, Diablo 3, without some way to support those deveopers, artists, etc. A world with only indie games is less rich than a world with both indie and commercial games.

> "Tell that to the guys from Wolfire, or Notch. I'm sure they'll want to know--they've been doing it for years, and would be upset to find out that they can't make a living that way."

I'm not following this argument. Both Wolfire and Mojang (Notch's company) sell games. They also provide free demos but their primary income comes from selling copyrighted works, not donations.

1 comments

If the market evolves to not sustain AAA games, thems the breaks.

I'm not following this argument. Both Wolfire and Mojang (Notch's company) sell games. They also provide free demos but their primary income comes from selling copyrighted works, not donations.

So, to a point, they are effectively living off "donations" until they ship 1.0, right? Preorders are effectively donations to continue development.

afaik, pre-orders give you access to the "beta" version which is still very playable and will also give you access to the finished version when it is done.

All you get for free is an older version where you cannot do multiplayer or save your game. Basically a demo.