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by mtlmtlmtlmtl
1217 days ago
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This is neat and all, but procedural 2D level generation can be done really well just with simple heuristics, see Spelunky from 2008. And that can be built into the game and computed efficiently on the fly, not requiring an internet connection. |
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It has served as a good example to teach kids in my life about the scam of digital artificial scarcity employed by the game by making you wait for hearts or pay.