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by BinaryRage 1214 days ago
Same for SimCity 2013, except the flaws extended to every agent. I've always thought that's why they limited the city size so heavily. Such a shame, because there was so much promise there.

Power, water, etc. randomly chose a direction at a junction, so even basic grid would make it impossible to power a building on the other side of the city, even if the power demand was there https://www.youtube.com/watch?v=tvq6zAMJfOU.

Traffic and pedestrians were attracted to available houses/work, but randomly every day, rather than having a defined home/work location. I built a pedestrian heavy city and would watch crowds of pedestrians head for the nearest available house on a street, before the whole street filled, and they turned around for the next nearest. Same for work, shopping, despite there being plenty available.

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SC 2013 was such a let down after so much hype, for so many reasons. As a lifelong Sim-anything fan it was crushing.

Cities Skylines seems like the successor to SimCity, but even that has some deep-rooted flaws in traffic management and agent flow. Some mods exist to help coax it a bit, but it's still just a broken approach at scale.

Traffic and routing is hard, I get that, but there has to be a better way. Building a city around the routing flaws is not that much fun.

Cities Skylines can provide among the best city sim experiences to be had if you're willing to invest a day (or two) modding it to within inches of its life.

That and 32gb of RAM

Is there a list somewhere of "Essential" mods?
The CitiesSkylines subreddit has a list that contains (IMO) a good number of useful and essential mods.

Word of warning: if you're one of those people that likes to install a lot of mods keeping everything up to date and non-conflicting can be an pain the rear. There is, of course, a mod to keep track of which mods are out of date or could cause issues, but that's really a band-aid on top of a larger problem. The game is old enough now that many popular mod authors have long been abandoned their projects or otherwise moved on so you end up with things like "MyPopular Mod" and "MyPopular Mod UPTODATE" or "MyPopular Mod FORKED" or "Use this instead of MyPopular Mod".

If I take a few weeks / months between plays this usually ends up with me having to take 30 minutes to an hour to get the mods up to date and tested. Not a huge amount of time, but when your gaming time is limited it's something to take into account.

You could just... not update every time you play ?
They still add updates to the game once or twice a year, so you usually want some of the new features. That can also lead to the issue of when you finally do decide to update 3 years later or whatever, now it's a 4 hour ordeal to fix instead of 30 minutes. There's no really perfect solution, but it's worth it if you love city builders.
Steam updates the game and mods automatically. It can be overridden but that's a pain in the behind.
If you don't mind video format, I like this person's guide. He also has a 2nd video with essential mods for "advanced" players.

https://youtu.be/Nr8Wlib4jqE

He also has some fun youtube series' where he builds up a region by following a "story" he makes up (or sometimes uses viewer polls). So rather than building a super optimized city, it gets a very natural layout as he pretends to play out rivalries between developers, mayoral or policy changes, etc.

Also I seem to remember something silly involving a nuclear meltdown if you don’t have enough educated workers or if they are stuck in traffic long enough (related to the aforementioned random house issue). I wonder if there has been any fan mods to fix the issues since then. I seem to recall they eventually added an offline mode. The always online requirement was a bit excessive and plagued with issues on launch.