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Same for SimCity 2013, except the flaws extended to every agent. I've always thought that's why they limited the city size so heavily. Such a shame, because there was so much promise there. Power, water, etc. randomly chose a direction at a junction, so even basic grid would make it impossible to power a building on the other side of the city, even if the power demand was there https://www.youtube.com/watch?v=tvq6zAMJfOU. Traffic and pedestrians were attracted to available houses/work, but randomly every day, rather than having a defined home/work location. I built a pedestrian heavy city and would watch crowds of pedestrians head for the nearest available house on a street, before the whole street filled, and they turned around for the next nearest. Same for work, shopping, despite there being plenty available. |
Cities Skylines seems like the successor to SimCity, but even that has some deep-rooted flaws in traffic management and agent flow. Some mods exist to help coax it a bit, but it's still just a broken approach at scale.
Traffic and routing is hard, I get that, but there has to be a better way. Building a city around the routing flaws is not that much fun.