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by maerF0x0 1220 days ago
> Analysis of player win/loss ratios clearly shows that all players win roughly 50% of games, regardless of their "skill". That's not an eSport. That's a slot machine.

> The average win rate for a brand new player is 56%. The average win rate for the best players is 53%.

Uh, that also could mean really fantastic player matching. A good match would be one in which it's unclear who would win. If the skew is too great then new players get discouraged (lose all the time) and/or skilled players get bored (they win 99% of the time) .

1 comments

My anecdotal experience with competitive games has been that the top ~15% of players generally have a winrate >50%, with the top 1-5% usually clearing 55%, especially where some skill-indicative metric is used to do matchmaking.

The fact that winrate is 50% across the board implies that they are somehow fixing matches, or (as the author states) simply banning their most skilled players.

Except that the specific claim is that it's greater than 50% in those categories, not 50% across the board.