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by eliasdaler 1228 days ago
"The key is to unhinge the gameplay thread from the render/physics threads."

Many simple games don't need it, by the way. A lot of 2D indie games don't do complex enough rendering/physics to warrant a separate thread. This, in turn, makes everything much simpler if your entire game only uses one thread.

1 comments

2D games can be made with anything. 3D action MMOs on the other hand need attention.
Indeed. I have no credentials to speak about such hard problems, my experience is working with high QPS servers written in Lua and a bunch of small indie games. :)