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by andrewmcwatters 1227 days ago
I mean that there is no vkCompileShader to OpenGl's glCompileShader. You must bring your own precompiled .spv.

This is what you'd most likely want in production anyway, but for my purposes, it's a missed API feature.

1 comments

Well, it has still to be compiled later into machine code. But how hard is it to compile GLSL into SPIR-V using an external compiler.