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by smoldesu
1227 days ago
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> Name a game developer who's done this in the past 20 years I'd imagine it was really popular among console developers, who would usually develop two versions of their game anyways (a DirectX one for Xbox/PC and an agnostic one for Mac/Playstation/other). DirectX is traditionally considered easier to use (and comes with PC tooling) so I could see how people would prefer it for debugging. |
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Sony only supported it on PS 2, and quickly moved into LibGNM(X) as almost no one cared, Nintendo had a OpenGL like API on the Wii, and while the Switch supports GL 4.6/Vulkan, its main API is NVN.