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by microtherion
5274 days ago
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BLAS is an API. Just because the reference implementation does things in a particular way does not necessarily mean that that your vendor implementation cannot do things differently (e.g. Apple's numerics team has spent a considerable amount of time tuning BLAS for Apple hardware). For the particular problem discussed in the original article, there are at least two ways the multiplication A'A could potentially be made faster: 1) The blas _GEMM matrix multiplication routine lets you specify whether input matrix arguments are supposed to be transposed. This gets rid of the explicit transposition, AND in this problem, it lets you compute each element as the dot product of two unit stride vectors, instead of a dot product of an unit stride vector with a nonunit stride vector. For SSE, this makes a huge difference. 2) For the particular case A'A, there is the even more specialized _SYRK routine, which at the very least should be cache friendlier than a naive _GEMM (_GEMM could also figure out that it can use _SYRK for this problem, and presumably it does so in some implementation) |
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I would also hazard a guess that the tuning that you mention does not involve a change in the algorithm but are essentially reordering the steps of the algorithm to obtain better caching. I was responding to the parent post which conjectured that BLAS implementations use different algorithms. If you look at your two suggestions, none of them actually change the complexity class of the number of floating operations, but wall clock time oh absolutely.
Although there are matrix multiplication algorithms that have a complexity less than O(N^3) the constants for these are so large enough that the sizes of matrices for which there will be any appreciable benefit are extremely rare to come by.