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by themulticaster
1221 days ago
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Mesa (the Linux OpenGL driver) supports caching shaders on any GPU. And Vulkan essentially has shader caching built in at the specification level. I know that Steam ships precompiled Vulkan shaders, and while there's no equivalent for Mesa's shader cache yet, it shouldn't be a huge issue since it would only cause a short delay the first time the shader is loaded. |
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