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by idle_zealot 1229 days ago
Of course, the risk in this model is as follows: Someone hears that DQXI is supposed to be good, so they go to try it. There's a demo, so they download that. They play for ~5 hours and realize they're not having much fun, so they stop playing before even being prompted to pay.

Which is what happened when I tried playing DQ.

1 comments

If I was a developer of the game I would say “well, that was working as intended, this clearly wasn’t the game for you”.

If I was a bean counter, however, I would say to axe the demo and add some micro transactions to the game. It’s a bad idea to let people try it beforehand and make their own decision on whether the game is good or not. Clearly we haven’t traded enough goodwill of our players, excuse me, customers, in exchange for some short term profits.