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by llamaLord 1222 days ago
Great question! Being totally honest, the core idea was basically something along the lines of "What would you get if Unreal Engine Blueprints and Node Red (NR) had a baby, and then you made it available as a $5 SaaS app".

IMO it's a lot easier to use than NR (I've played around with NR quite a bit), which is the biggest difference in my opinion. Obviously you don't have to host it, which is a big plus. But the interface is also just a lot more user-friendly and intuitive.

Passing data from one node to another in NR is not super intuitive, and you can't easily visualise data flow coming from multiple sources and then converging into a single node.

As far as I'm aware, NR also doesn't have any kind of Type system - Types in G-Script help to lower the learning curve because it's a bit like building a PC... if the cable fits in the port, there's a pretty good chance it will atleast work and not explode.

NR does support "code reuse" too, but again it's just not super intuitive and user-friendly. To be clear, there's nothing G-Script does that hasn't been done before, but IMO it's packages in a very user-friendly format and priced very competitively.

I'm looking to add super simple Auth, Testing, and Data Persistence over the next few weeks, which I think will accentuate that usability gap even more.

1 comments

Thanks for the comprehensive answer!