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by jdk
1221 days ago
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For the last 15 years or so, coworkers ask when I'm going to make a new allegiance system but "less broken". So many good social behaviors came from its structure that it really deserves another attempt. And yeah, Ash Gromnies were the bane of so so so many players. |
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Similar with the min-max:ing of the class-less system. :) IIRC, the aforementioned "dagger warrior" was designed around two things: double attacks at max attack power, and mobs not being able to land a hit. The perfect glass cannon that made it possible to survive AC's harsh lands even when under-leveled - or die instantly. :)
The size of the world was another thing that drew me in - another kind of "grind", if you will. Seeing other players whoosh:ing by - literally running by, in a mount-less world - was pretty hilarious, but the fact that it took time to get around was only a good thing IMO. I want a game world where the only option is to carefully navigate a large, dangerous desert to find the missing ingredient. The current theme-park MMO juggernaut seems to lock most things behind some "boss" and be done with it, which makes the game world pretty void of other players in most places. You just move on to the next quest hub and leave old content behind for ever. This also makes the world, regardless of its actual size, only feel as big as the current "zone" (I don't like "zones").
But in the end, the developer needs the game to be profitable and the players want the most out of their money spent. If my wants belong with a minority group the game probably won't cater to me.
Not really sure what my point is (old man yelling at clouds with contempt for "instant gratification" perhaps), but thank you for AC and the time you spent developing it! :)