It is designed for use with an external editor. It watches the files and hot reloads when you save changes. I didn't want to do a sub par job building my own text editor.
I cant wait to hear about how it turns out for you.
While I understand not wanting to include a sub par job --- just including a basic text editing facility (whatever is included as the native text object in your programming toolkit) would lower the bar for new users, and facilitate folks doing quick/simple/one-off projects.
I've made my own fully 3d lovecraftian text editor, I'd like to give this a try and see if I can make a 3d object for my text editor, with my text editor.
Does it contain facilities for export into non-parametric mesh formats? (.obj / .fbx / collada..) np if not.
Not yet. Its certainly something that I want to support. I want to avoid supporting all the formats so settling on a few clear options in the space is the goal. Right now its only STL since its super standard and doesn't force me to cover everything. I will likely move away from STL as things settle.
Feel free to add a ticket requesting your favorite and I can look into moving to that format in the future.
Exporting to OBJ would get you 90% of the way there. If you're not doing anything but generating a mesh, then OBJ -> whatever converters exist for pretty much every datatype.
OBJ is also the easiest to implement, too. Assuming whatever geometry library you're using is using _real_ geometry and not using any sort of weird volumetric rendering, etc. then it should be 'trivial' to export to OBJ.