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by pinum 1225 days ago
Those results look excellent. I'm trying to gauge whether something like this could potentially work in realtime, i.e. in games. I know it inevitably depends on hardware, resolution, settings, etc but do you have a ballpark figure for how long it takes to apply this to a frame? (And does it have a temporal aspect which requires access to frame N+k to render frame N?)
1 comments

It’s real-time and not temporal.