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by gamblor956
1230 days ago
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Just going to point out that Unity games last year generated over several billions in revenue (largely on the strength of Genshin Impact), and at this point in its lifecycle Unity games were already generating several hundred million in revenue across multiple platforms. Godot games collectively have generated a few million in its entire lifespan, and most of that was the Sonic Colors re-release. Godot is great if you want an open-source game engine for a hobby project. It's not so great if you want a commercial game engine for a game you intend to actually release (the one major commercially released game using Godot was a buggy mess). So in that respect, it's like Gimp vs Photoshop (or Affinity), it's a 5: you choose Godot for ideological reasons but not for technological or business reasons. If you want 2D games, go with GameMaker. If you want 3D games, go with Unity for mobile or Unreal for console, or either for PC. |
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VGInsights estimates Cruelty Squad at ~$4m revenue.