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by lynndotpy 1231 days ago
I used Godot 2 a few years back to make a demo of an (interactive, non-videogame) system when interning for a government contractor.

They loved the demo, but management felt uneasy about moving forward with an open-source engine with no support guarantees.

So they decided to go with a proprietary commercial game engine with a license compatible with our work.

All I know now is that proprietary engine is dead now and Godot isn't.