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by greenpeas
1220 days ago
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Really fun game, congrats!
And good job sticking to it for so long, and getting it out there! I'm curious whether you wrote an automatic solver to find the optimal number of moves per level? And does the number of moves in an optimal solution correlate with difficulty? Or are there easy levels with long optimal solutions? |
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With three pieces difficulty gets much harder past 16 moves optimal.
It was a long process but in the end I wrote program to generate all different board shapes, for each of those shapes I generated some basic starting position (all pieces next to each other) and then generated all positions reachable from starting position.
Then I tried different heuristics as to which level is the most interesting and ended up with just taking the one with the longest solution.
It generated approximately 100k levels and I started playing them randomly and marking those I liked to final game.