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by strangetortoise
1228 days ago
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I might misinterpret the parent, but I think the parents idea is more that it helps when deriving the math used in a lot of video game programming. (e.g. simplifying expressions in shader code, or deriving closed forms for intersection tests). Where this might help is if you don't have a strong background in algrabra, and don't know all the properties of e.g. quaternions by heart. You'd implement essentially the answer that you get after playing with a computer algebra system |
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