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by defrost
1224 days ago
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A plane (P1)'s past positions and projected future positions form a continuous path in R^4 (four dimensional euclidean space). Another plane (P2)'s travel through various {X,Y,Z} positions at various times forms another path in R^4. If those paths come close to each other then P1 and P2 are close in both space and time - ie. they are very close to a collision. Collision detection and avoidance is problem laid out and (hopefully) solved in an R^4 euclidean space. (at the very least - throw in some more independant variables that parameterise motion and you've got a higher order puzzle Eg: Collision avoidance for two robot arms with 6 or 7 degrees of freedom each is a maze solving puzze in 12 or 14 dimensions). |
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The path of the plane is a static curve in 4-dimensional space, yes.
But the plane is not located at any point in the 4-dimensional space, and the position in 4-dimensional space that it doesn't have is not changing over time. Both of those things are required before you can describe the plane as "moving" within the space.
There is no secret backup time that will allow you to track the plane's hypothetical motion along an explicit time dimension. That's not a thing.