|
|
|
|
|
by 314
1231 days ago
|
|
Nice idea, as python is much easier to write code for than lua so should fit game scripting well. But, the examples are not the kinds of things that I would care about before trying to put this into a game engine. It needs a different set of examples. * How hard is it to call into a C function from a hook in the py code? * How hard is it to wrap / unwrap values from their py representation to C? If you want people to embed the interpreter into an engine then show that it is clean/easy to do the embedding, rather than showing that the interpreter can execute code. I would assume that it executes python, but need to know how well it embeds. |
|