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by MuffinFlavored
1224 days ago
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> I would find it highly motivating to work on something like this, even if it was just a 5% chance it would make it onto actual phones. Have you ever put 6-18 months of your life into a project that got canned? If you haven't, I'm not sure you should make that kind of statement without having actual experience knowing what that's like. |
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It’s a balance. I more-or-less learned the first time that I needed to be getting more out of it than the “release success”; nowadays I’d codify a specific part of that as “always carve out the time to improve your skills as part of the project.”
I’m teaching the computer how to do something, at the same time I’m teaching myself how to do it.
That said, when that’s not possible - At least one project had at least a few weeks (it’s been awhile) of stupid wrestling with undocumented Xcode CLI internals. That was nearly completely wasted time. It sucked then, and it (dilutedly) sucks now.