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by buserror 1234 days ago
I don't want to brag, but I wrote GLterm (for OSX) in 2002 or so, first ever terminal emulator using OpenGL... It was a shareware tho (it was all the rage back then)...

In fact I probably reported and had ATI and nVidia fix bugs that even made it possible to have pixel aligned textures, partial refreshes of GL surfaces etc. It was all basic stuff, but it was always overlooked because "gaming"...

I find it hilarious that the GL UIs are all trendy now, I've done many of them professionally for the last 20+ years. One of first one was Sibelius v2, a desktop software for writing (engraving) musical scores, I converted the windows GD code to a GL backend all the way back then, rendering in textures etc etc.