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by fennecfoxen
5272 days ago
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Ah, "freemium". I've seen several games out there with the dual-currency model: normal money for day-to-day operations and "special money" for neat things / making things happen faster, a currency that you mostly get by chance. So you hook the user with variable-reward conditioning and then encourage him to become impatient enough to pay you $$$... No; I'm not really cool with that. Worst gameplay mechanic ever. |
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