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by fwlr
1228 days ago
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No examples jump to mind, but the final goal of UI/UX is to be a good tool handle. That’s your job as a UX dev: your company is making tools, and you have to design the handles that go on those tools. A good screwdriver handle has a hole in it so it can be easily hung on a shadowboard. A good handsaw handle grips your hand and lets you apply forward and backward force in a comfortable way. And a really good screwdriver handle makes for a really bad handsaw handle - you’ll see this mistake a lot, devs will build a really elegant and dense data view for a data entry application. |
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